![]() The collection includes Homeworld and Homeworld 2, painstakingly remastered by Gearbox in cooperation with key members of the original development team and members of the series’ passionate fan community. Homeworld Remastered Collection updates and introduces the landmark space strategy games to modern audiences. Hostile takeover: Form alliances with other colonies and intergalactic traders, or wage crafty economic warfare to secure total financial dominance for your planet.Ĭarbon footprint: Earth has been destroyed by an ecological collapse - will your new home go the same way? Keep your worldwide emissions to a minimum, or else suffer rising sea levels, freak weather events, and more. Hold the line: Use tower defence mechanics to protect your colony from invading aliens, marauding space pirates, and swarms of locusts. Many ways to play: A multi-planet story campaign, ‘competition’ mode with five enemy factions, ‘free play mode with endless procedurally generated challenges, and a Planet Editor with custom building and terraforming. Your job as a space colony manager is to explore distant planets, build up profitable colonies, and trade resources into space. Establish trade, research new technologies, form alliances and wage economic warfare in a real-time battle for galactic survival.īoldly Go: Imagine Earth is a real-time planet simulation and a build up strategy game. ![]() Oddly, the starting endgame text and how the colonist "escapes" is different from the other 2 ending.In Imagine Earth, players must protect and nurture a fledgeling space colony while wrestling against the forces of corporate greed and climate change. The game will end permanently upon activation of the nexus, and after exiting the credits screen, you will be greeted back to the main menu. While it is guarded by mechanoids, they can be dispatched off quickly and all colonist can be sent over to activate the archonexus. Faction relations are reset, however honor and titles are retained.įor the second phase of the quest, you will need to get a colonist to decipher at one of the nearest archotech structure, then again sell a colony worth $350k in wealth.Īfter the third map fragment is obtained, the location to the archonexus will be found. Existing pawns and animals still exist within the game state, and may show up again as visitors or raiders. Any research not unlocked as part of the "Classic Start" will be reset. You can select weapons as part of the 7 item limit to bring along. Colonists will keep the clothing they were wearing, but not their weapons or utility items. Note that changing ideoligions may render previous relics worthless, unless you later obtain members of your old ideoligion. You will then choose a location on the same world map to start a new colony, and are offered a chance to change your ideoligion - all 5 colonists will become members of it. Each such item has a specifically defined max stack size you can take (e.g., 20 herbal medicine, 40 packaged survival meals). You can select up to 5 colonists, 5 animals, 1 relic, and 7 items to take with you. Endgame text after invoking the Archonexus core.Īn alternative game ending with the Ideology DLC, it gives you the progressive quest "The Archonexus", which functions as a sort of New Game+ mode.įor the first phase of the quest, you must ally with a particular faction and then give them your colony with at least $350k worth of wealth. The rest is a molten, radioactive hellscape, constantly rippling with kilometers-high planetquakes. Part of AI Tania is now a small asteroid belt. Like a water balloon shot with a rifle, this world liquified under the impact and sprayed its molten guts across the cosmos. You can still continue from your last saves if you had saved one.Īt near-lightspeed, the planetkiller weapon slammed into the ground with the force of a trillion hydrogen bombs. ![]() These endings will end the game permanently. While the Stellarch is visiting you must keep him safe from harm and keep his mood above 25%. You need to have a Count or Countess as well as having enough throne & Bedrooms for your nobility that meets their standards as well as an extra for the Stellarch himself. ![]() Endgame text after the shuttle containing the Stellarch departs with at least one colonist from the colony inside.Īn alternative game ending with the Royalty DLC, it gives you the quest "Royal Ascent" in which you must have the Stellarch himself visit your colony together with 4 of his personal guards and you must house them for 12 days. ![]()
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