![]() ![]() ![]() In terms of P圓 support etc, I believe the issue is simply that pygame, much more mature and popular, has a vastly larger core development group, so of course it can get new things like P圓 support out of the gate earlier. You can enhance both frameworks' speed with add-ons, though that does lose convenience. #PSYCHOPY PYGLET VS PYGAME TIMING UPDATE#Pyglet has a neat, newer API, and is convenient (pure Python, BSD license instead of LGPL).Īs for speed, I've run no benchmarks but I gather that out of the box pyglet is better at exploiting advanced HW acceleration for 3D work, while pygame is better at 2D work and on HW that's nowhere as advanced (smart phones, netbooks, etc, don't have shiny 3D HW accelerators). Speed-wise, Pyglet is definitely faster than pygame out-of-the-box, and speed is always a concern when developing with pygame (you have to update the smallest parts of screen, and remembering what has changed can be tedious). Books like Hello World and periodic, fun competitions like ludumdare and pyweek bear witness to the vitality of its community and ecosystem. Pygame is richly active, witness the Aug release of 1.9 with nokia s60 support, enhanced py2app/py2exe support, and a bevvy of experimental features (support for Python 3.1, webcams, gfx. ![]()
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